GGG is getting ready to unleash a brand-new
poe items
Challenge league to its players when Incursion launches on June 1st.
It's going to bring some fascinating new content to players as well the
chance to travel back in time over a thousand years. The goal for
Incursion is, according to Chris Wilson, to blur the line between league
and expansion and to give players new items, new areas, new monsters,
new characters. Watch the trailer here.
Incursion content has a
decidedly Aztec feel to it with the centerpiece being the Temple of
Atzoatl. Players will have a chance to find and explore the temple
through something called a Temporal Incursion whenever Relic Hunter Alva
is encountered. This sends players back to a time when the temple was
under construction. The goal is for her to learn the location of the
present time’s temple and to let the player influence the types of
encounters and loot they will find then. Don’t think it’s easy either.
It will take eleven Incursions for her to determine the location.
Once
the Temple’s location has been discovered, players will travel to the
past for a short time and enter a random room that is packed with
monsters and at least two boss types. The more Vaal blood that is
spilled, the longer a player remains like Breach. The idea is basically a
speed run. Luckily, loot doesn’t drop until the end of the encounter
and each room type has its own “unique risks and rewards”.
Actions
in the past can affect the present and players can literally change the
course of history by killing Vaal Architects. Player actions in the
past affect the present day. Rooms are modified it through what is done
in the past. Players will want to keep an eye out for keys to open a
door and get much further in the temple.
Each room features two
Architects that oppose each other. Players can choose to kill one in the
past to take them out of play to get a higher tier of a given room (all
rooms begin at Tier 1). Looking at the map, players will want to
identify which door they want to open and which architect to kill. Some
will want to kill the one who is opposing this room's creation, so that
it upgrades to the next tier. It’s important to remember that each room
has its own set of drawbacks and rewards based on its evolution. You can
make the rooms that are too rewarding and too risky.
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