Mafia Game
is linear because it serves the story. It spans years, and having a
focused, scripted narrative is the only way to effectively tell such a
sweeping tale. Mafia City has a story to tell—and an interesting one at
that, at least before Lincoln becomes The Terminator—but the structure
and design of the game betrays
it. You spend most of your time in New Bordeaux running between
objective markers, taking over rackets and territory, and while you’re
spending hours doing that, the story is going nowhere.
Mafia
City’s design is, perhaps, a result of critics who claimed the previous
game’s city was too limited. But by responding to these complaints with
a more familiar open-world structure, the story has suffered. If they
used the same formula as Mafia City—some moments of freedom, but
ultimately a completely linear experience—the story they wanted to tell
might have had a better platform. I might have cared about Lincoln Clay
and his quest for vengeance. I might have felt like I was going on, and
sharing, a journey with him like I did with Vito. But, alas, I just
didn’t care.
I think three updates might be enough for Andy's news article about Mafia City's 30 frames-per-second lock,
so I'm turning over a fresh page, quill in hand, to bring you the news
that the promised patch is available to download now. If you've not been
following this minor controversy, Mafia City launched with a 30fps lock
on PC, and there are probably dozens of frothing YouTube videos about
that. The developers promised a patch that would allow 60fps play, and whadda ya know, that patch is here.
You
can now play Mafia City at 30fps, 60fps, or some crazy fps like 227 if
you prefer, as there's also an "unlimited fps" option. Oh, you wanted
more fps, so say the patchnotes; here, have all the fps in the world.
Visit Mafia City official site to know more about this game. In addition, the Chinese version of the game (黑道風雲) also has been launched.
Author: SmallSheepDudugo
The Wall