As you're most likely aware, items in the classic World of Warcraft were
not entirely static. Some of the most popular weapons and armor were
added through later patches, various tier sets had their entire stat
distribution changed, while a couple of items even went through
significant reworks in order to address balance issues.To get more news
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With
World of Warcraft: Classic launching alongside the final Patch 1.12,
the big question is how exactly the developers are planning to handle
the various items and the changes they went through. The answer, I'm
pleased to report, is in pretty much the best way they possibly could!
"WoW
Classic will only include that last version of the item, as it existed
in our reference version: 1.12," reads the official update. "Of course,
this raises the question 'why?'. Why differentiate between adding new
items along the way and making modifications to existing items?"
"The
changing of existing items in patches often illustrated the original
design team responding to how players played the game. Their primary
goal at the time was to make rewards more relevant and exciting.
Developers realizing that Spirit probably wasn’t an ideal stat for a
warrior raid set helm was an example of this sort of change."
"Recreating,
and then re-fixing every major progression-affecting bug wouldn’t
account for what we think matters much more: the people playing the
game. There were many unknowns in original WoW. The first guilds to
reach Nefarian spent their initial pulls testing different ideas they
had and trying to figure out what condition would get them past the
first part of the fight (defeating 40 drakonids). That experience can’t
be recreated, because the knowledge can’t be unlearned."
While some
people might disagree with this approach due to its lack of
authenticity, I am incredibly happy that Blizzard has chosen not to
repeat the mistakes of the past. Like they said, knowledge cannot be
unlearned, so all they would really accomplish with the progressive
changes is annoy people for a few months before a patch finally comes
and makes their items work as intended.
"So rather than try to
recreate a specific experience from 2005 that can never fully be
recaptured, our aim has been to accurately and fully restore the
original game’s mechanics and stats to their final and most polished
state from before The Burning Crusade," continues the update. "That
mission has been a pillar of WoW Classic’s design from its inception."
"This
means that while content will be unlocked progressively to allow for
each raid tier to shine, systems such as class design, battleground
mechanics, and stats on existing items will all be set to their final
1.12 conditions. That should take the pressure off players to be
constantly figuring out what we might do next to remain exactly in line
with how the game once played out, and we can all focus a little more on
community building and enjoying the experience together."
The Wall