Trying to bring in achievers and explorers may increase your player base, but it is a devil's bargain. The parallel tracks like PvE zones and catch-up mechanics needed to meet those non-primary-killers are always supplementary rather then free. Stack too a number of these systems against the core gameplay loop, and
Albion online Silver also you risk de-emphasizing or perhaps supplanting it. Soon, your large-scale PvP frontiers have emptied in to your arenas and group-on-group situations as it's quicker development to grind them ad nauseam. Eventually people quit, Albion online calcifies and shutters, you sell the IP into Tencent for a song, and nerdSlayer does a Death of a Game movie on it.
I played all Betas and approximately 6 months into live release also and 100% agree on all points. Especially Beta being the best version. The worst aspect of this is that Albion online forced large scale zerg fights, which can be fun, but then it could not handle the server load. So many times I would be attempting to set up a skill and nothing was happening but I was running around. Then suddenly, nope, you really died a moment ago to some unseen attacks from players that were not even rendered on your display. That and when the host load kicked you loading between zones simply to log in and find someone had murdered you while you stood there at the zone entrance made me rage quit Albion online.
I started trying out albion since I liked the concept of how fafrming my way into the higher tiers playing with Albion online as solo as I could gather my own sstuff procedure it mysself create my own equipment and progress through the tiers. I stopped when I noticed the time that I put in for what would be my achiefment and amusement in Albion online would be simply a reflection of the time I would put in, as a result of my playstyle no matter how many times I lost my gear I'd always be able to remake it yet I am sure if I'd kept playing for a full year I'd feel that the time could be wasted and also the time spend wasn't going to be memorable. So I stopped because it is not Albion online for me.
I will look to try it if I could play along with my buddies as a part of a significant alliance.I performed Albion for a little under a year and a half, pretty hard heart. I left one PvP video at the time which really does contradict some of your statements, we struggle in outnumbered battles, which
Albion online Items is an aspect of Albion online that is certainly lacking, although possible. As a player who did not play some of beta or alpha but a lot of this video doesn't seem relevant to me.100% agree that the combat is dry and lacking some significant mechanical components, especially as an old dota player. Although I quit Albion for different reasons not stated in this video. Albion online is dull. I really don't know at which stage in the gambling industry they have in the company of earning games which are less enjoyable and more work.