Revelation Online Imperial Coins
This option doesn’t make a huge impact on most images. What it does is
dull down some colors a bit so that they flow better together. It’s the
difference of the “levels” of colors so to speak. For most images this
won’t be a big deal but it’s there to mess with regardless.
Combat
comes in several flavors – standard tab targeting or mouse-aiming and
the latter works well even if it’s just an illusion of skill based
targeting. In this way it’s kind of like WildStar or Guild Wars 2’s
action mode. The annoying thing that I need to find out if I can turn
off is this small line that extends from your character to your target.
It looks odd and out of place as if I can’t be bothered to pay attention
to the rest of the UI to see what I’m aiming at. See the image below.
This
is great for when you want to put your character right in the center of
the frame. This will take your camera regardless of where it is
currently pointing and turn it so that you’re in the middle. After
altering shots a while and messing around this saves a lot of work and
ensures you aren’t off center.
Now I’m going to be spending some
more time with Revelation in later betas but I’m of a mixed impression
right now. The gameplay itself seems fun if a little heavy on the
meaningless “fetch” quests early on. But at the same time it’s clearly
still got a long way to go to be ready for launch both in terms of bugs
and localization. There’s so much about the UI and Map and systems that
aren’t translated you might as well be playing the Russian or Chinese
versions. Revelation Online is promising no doubt but before I can say
too much more about it… they need to fix that dang quest NPC bug.
Here
is where it really shines: when you are doing a task say attacking a
mob or speaking to a NPC it will automatically start that task when it
gets to its location. So if you need to speak to a NPC and let it go by
itself it will run you to that NPC and start up the dialogue. You do
still have to complete it on your own but it takes out some of the
clicks that would otherwise have to be made. In the case of fighting it
also often attacks the target making this easier as well (for some
things like an early quest to attack a training dummy). These may not
have a huge impact on how long things take to complete RO Imperial Coins
but they reduce the clicks and tedious requirement of going from quest
to quest and doing everything. At the same time you still get all the
enjoyment of the lore as well as the ability to play how you want.